Flying out for GDC tomorrow. We have a great line up for the Audio Boot Camp on Tuesday (6th March), which is being held from 10-6 at Room 3010 in the West Hall.
http://schedule.gdconf.com/session/6733/Audio_Boot_Camp
Here's the list of speakers for the day:
Martin Stig Andersen (Sound Designer, Limbo) - Audio Implementation
Jason Graves (Composer, Dead Space) - Music
Mike Caviezel (Audio Director, Forza) - Sound Design
John Byrd (Gigantic Software) - Mixing
Bernard Rodrigue (AudioKinetic) - Programming
Alistair Hirst (Omni Audio) - DSP
Sergio Pimentel (Nimrod Productions) - Legal/Business
The day will be hosted by Scott Selfon (Microsoft) and myself, and all speakers will be attending the lunchtime surgeries to chat to attendees.
Hope to see you there!
Showing posts with label Garry Taylor. Show all posts
Showing posts with label Garry Taylor. Show all posts
Friday, 2 March 2012
Off to Boot Camp
Labels:
2012,
Alistair Hurst,
audio,
Audio Boot Camp,
Bernard Rodrigue,
game audio,
Garry Taylor,
GDC,
Jason Graves,
John Byrd,
Martin Stig Andersen,
Microsoft,
Mike Caviezel,
SCEE,
Scott Selfon,
Sergio Pimentel
Monday, 20 February 2012
How does this blogging thing work then?
I've been thinking about starting a blog for years now, but never got round to it. Working for SCEE I'm constrained over what aspects of my work I can talk about publicly. However, over the years I've done a ton of talks at various conferences, mainly the Game Developer's Conference and the UK's Develop Brighton Conference, as well as various talks at UK universities, on all aspects of audio for videogames.
So, I'm going to start posting them here, as well as any other stuff I happen to find interesting at any particular point.
Watch this space!
So, I'm going to start posting them here, as well as any other stuff I happen to find interesting at any particular point.
Watch this space!
Labels:
game audio,
gameaudio,
Garry Taylor,
PlayStation,
PS3,
sound design,
Vita
Location:
Cambridge, UK
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